HOUSE POLICIES
DECISION-MAKING
1. Management reserves the right to make decisions in the
spirit of fairness, even if a strict interpretation of the
rules may indicate a different ruling.
2. Decisions of the shift supervisor are final.
3. The proper time to draw attention to an error or irregularity
is when it occurs or is first noticed. Any delay may affect
the ruling.
4. If an incorrect rule interpretation or decision by an employee
is made in good faith, the establishment has no liability.
5. A ruling may be made regarding a pot if it has been requested
before the next deal starts (or before the game either ends
or changes to another table). Otherwise, the result of a deal
must stand. The first riffle of the shuffle marks the start
for a deal.
6. If a pot has been incorrectly awarded and mingled with
chips that were not in the pot, but the time limit for a ruling
request given in the previous rule has been complied with,
management may determine how much was in the pot by reconstructing
the betting, and then transfer that amount to the proper player.
7. To keep the action moving, it is possible that a game may
be asked to continue even though a decision is delayed for
a short period. The delay could be needed to check the overhead
camera tape, get the shift supervisor to give the ruling,
or some other good reason. In such circumstances, a pot or
portion thereof may be impounded by the house while the decision
is pending.
8. The same action may have a different meaning, depending
on who does it, so the possible intent of an offender will
be taken into consideration. Some factors here are the person’s
amount of poker experience and past record.
PROCEDURES
1. Management will decide when to start or close any game.
2. Collections (seat rental fees) are paid in advance. In
all time-collection games, the dealer is required to pick
up the collection from each player before dealing the first
hand. A player not wishing to pay collection may play one
courtesy hand in stud, and may play until the blind in button
games, provided no one is waiting for the game. If there is
more than one person on the list for that game when the collection
becomes due, everyone must pay collection. A new player is
not required to pay if there is either no list or only one
person waiting.
3. Cash is not permitted on the table. All cash should be
changed into chips in order to play. If a player appears unaware
of this rule and attempts to play unnoticed cash that was
on the table during a pot, the dealer may let the cash play
if no one in the pot objects, then have all the cash changed
into chips after the hand. Any chips from another establishment
are not permitted on the table, do not play in the game, and
if discovered will be treated similarly to unnoticed cash.
4. Money and chips may be removed for security purposes when
leaving the table. The establishment is not responsible for
any shortage or removal of chips left on the table during
a player’s absence, even though we will try to protect
everyone as best we can. All removed funds must be fully restored
when returning to the game.
5. If you return to the same game within one hour of cashing
out, your buy-in must be equal to the amount removed when
leaving that game.
6. All games are table stakes (except “playing behind”
as given in the next rule). All chips and money must be kept
in plain view. Chips may be removed for security purposes
when leaving the table, but must be fully restored upon return.
If you return to the same game within one hour of cashing
out, your buy-in must be equal to the amount removed when
leaving that game.
7. "Playing behind" is allowed only for the amount
of purchased chips while awaiting their arrival. The amount
in play must be announced to the table, or only the amount
of the minimum buy-in plays.
8. Playing out of a rack is not allowed.
9. Only one person may play a hand.
10. No one is allowed to play another player’s chips.
11. Permission is required before taking a seat in a game.
12. Playing over without permission from the floorperson is
not allowed. A playover box is required. Permission from the
absent player is not necessary.
13. Pushing bets (“saving” or “potting out”)
is not allowed.
14. Pushing an ante or posting for another person is not allowed.
15. Splitting pots will not be allowed in any game. Chopping
the big and small blind by taking them back when all other
players have folded is allowed in button games.
16. Insurance propositions are not allowed. Dealing twice
(or three times) when all-in is permitted at big-bet poker.
17. The game's betting limit will not be changed if two or
more players object. Raising the limit is subject to management
approval.
18. Players must keep their cards in full view. This means
above table-level and not past the edge of the table. The
cards should not be covered by the hands in a manner to completely
conceal them.
19. Any player is entitled to a clear view of an opponent’s
chips. Higher denomination chips should be easily visible.
20. Your chips may be picked up if you are away from the table
for more than 30 minutes. Your absence may be extended if
you notify a floorperson in advance. Frequent or continuous
absences may cause your chips to be picked up from the table.
21. A lock-up in a new game will be picked up after five minutes
if someone is waiting to play. No seat may be locked up for
more than ten minutes if someone is waiting to play.
22. A new deck must be used for at least a full round (once
around the table) before it may be changed, and a new setup
must be used for at least an hour, unless a deck is defective
or damaged, or cards become sticky.
23. Looking through the discards or deck stub is not allowed.
24. After a deal ends, dealers are asked to not show what
card would have been dealt.
25. A player is expected to pay attention to the game and
not hold up play. Activity that interferes with this such
as reading at the table is discouraged, and the player will
be asked to cease if a problem is caused.
26. A non-player may not sit at the table.
27. In non-tournament games, you may have a guest sit behind
you if no one in the game objects. It is improper for a guest
to look at any hand other then your own.
28. Speaking a foreign language during a deal is not allowed.
SEATING
1. You must be present to add your name to a waiting list
.
2. It is the player’s responsibility to be in the playing
area and hear the list being called. A player who intends
to leave the playing area should notify the list-person, and
can leave money for a lockup. The lockup amount is $20.
3. When there is more than one game of the same stakes and
poker form, and a must-move is not being used, the house will
control the seating of new players to best preserve the viability
of existing games. A new player will be sent to the game most
in need of an additional player. A transfer to a similar game
is not allowed if it makes the game being left shorter-handed
than the game being entered.
4. A player may not hold a seat in more than one game.
5. The house reserves the right to require that any two players
not play in the same game (husband and wife, relatives, business
partners, and so forth).
6. When a button game starts, active players will draw a card
for the button position . The button will be awarded to the
highest card by suit for all high and high-low games, and
to the lowest card by suit for all low games.
7. In a new game, the player who arrives at the table the
earliest gets first choice of remaining seats. If two players
want the same seat and arrive at the same time, the higher
player on the list has preference. A player playing a pot
in another game may have a designated seat locked up until
that hand is finished. Management may reserve a certain seat
for a player, as to assist in ease of reading the board for
a person with a vision problem, or some other good reason.
8. To avoid a seating dispute, a supervisor may decide to
start the game with one extra player over the normal number
participating. If so, a seat will be removed as soon as someone
quits the game.
9. In order to protect an existing game, a forced move may
be invoked when an additional game of the same type and limit
is started. The must-move list is maintained in the same order
as the original waiting list . If a player refuses to move
into the main game, that player will be forced to quit, and
may not play in the must-move game or get on that list for
one hour.
10. You must play in a new game or must-move game to retain
your place on the list , if by your playing there would be
three or fewer empty seats.
11. In all button games, a player going from a must-move game
to the main game may play until due for the big blind . The
player must then enter the game as a new player, and may either
post an amount equal to the big blind or wait for the big
blind . In all stud games, a player may play only one more
hand before moving.
12. A player who is already in the game has precedence over
a new player for any seat when it becomes available. However,
no change will occur after a new player has been seated, or
after that player’s buy-in or marker has been placed
on the table, unless that particular seat had been previously
requested. For players already in the game, the one who asks
the earliest has preference for a seat change.
13. In all button games, a player voluntarily locking up a
seat in another game must move immediately if there is a waiting
list of two or more names for the seat being vacated, except
that the player is entitled to play the button if a blind
has already been taken. Otherwise, a player may play up to
the blind before moving. In a stud game, a player changing
tables may play only the present hand if someone is waiting
for the seat being vacated, or one more hand when no one is
waiting.
14. When a game breaks, each player may draw a card to determine
the seating order for a similar game. The floorperson draws
a card for an absent player. If the card entitles the absent
player to an immediate seat, the player has until due for
the big blind in a button game to take the seat (two hands
in a stud game), and will be put first up on the list if not
back in time.
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